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Topic 2: Bluetooth

1. Read and translate the text:

Bluetooth is an open wireless protocol for exchanging data over short distances (using short radio waves) from fixed and mobile devices, creating personal area networks (PANs). It was originally conceived as a wireless alternative to RS232 data cables. It can connect several devices, overcoming problems of synchronization.

Bluetooth uses a radio technology called frequency-hopping spread spectrum, which chops up the data being sent and transmits chunks of it on up to 79 frequencies. In its basic mode, the modulation is Gaussian frequency-shift keying (GFSK). It can achieve a gross data rate of 1 Mb/s. Bluetooth provides a way to connect and exchange information between devices such as mobile phones, telephones, laptops, personal computers, printers, Global Positioning System (GPS) receivers, digital cameras, and video game consoles through a secure, globally unlicensed Industrial, Scientific and Medical (ISM) 2.4 GHz short-range radio frequency bandwidth. The Bluetooth specifications are developed and licensed by the Bluetooth Special Interest Group (SIG). The Bluetooth SIG consists of companies in the areas of telecommunication, computing, networking, and consumer electronics.

Bluetooth is a standard and a communications protocol primarily designed for low power consumption, with a short range (power-class-dependent: 100m, 10m and 1m, but ranges vary in practice; see table below) based on low-cost transceiver microchips in each device. Bluetooth makes it possible for these devices to communicate with each other when they are in range. Because the devices use a radio (broadcast) communications system, they do not have to be in line of sight of each other.

In most cases the effective range of class 2 devices is extended if they connect to a class 1 transceiver, compared to a pure class 2 network. This is accomplished by the higher sensitivity and transmission power of Class 1 devices.

In order to use Bluetooth, a device must be compatible with certain Bluetooth profiles. These define the possible applications and uses of the technology.

A typical Bluetooth mobile phone headset.

More prevalent applications of Bluetooth include:

  • Wireless control of and communication between a mobile phone and a hands-free headset. This was one of the earliest applications to become popular.
  • Wireless networking between PCs in a confined space and where little bandwidth is required.
  • Wireless communication with PC input and output devices, the most common being the mouse, keyboard and printer.
  • Transfer of files, contact details, calendar appointments, and reminders between devices with OBEX.
  • Replacement of traditional wired serial communications in test equipment, GPS receivers, medical equipment, bar code scanners, and traffic control devices.
  • For controls where infrared was traditionally used.
  • For low bandwidth applications where higher [USB] bandwidth is not required and cable-free connection desired.
  • Sending small advertisements from Bluetooth-enabled advertising hoardings to other, discoverable, Bluetooth devices.
  • Wireless bridge between two Industrial Ethernet (e.g., PROFINET) networks.

The technology is useful when transferring information between two or more devices that are near each other in low-bandwidth situations. Bluetooth is commonly used to transfer sound data with telephones (i.e., with a Bluetooth headset) or byte data with hand-held computers (transferring files).

Bluetooth protocols simplify the discovery and setup of services between devices. Bluetooth devices can advertise all of the services they provide. This makes using services easier because more of the security, network address and permission configuration can be automated than with many other network types.

Standardized communication between the host stack (e.g., a PC or mobile phone OS) and the controller (the Bluetooth IC). This standard allows the host stack or controller IC to be swapped with minimal adaptation.

There are several HCI transport layer standards, each using a different hardware interface to transfer the same command, event and data packets. The most commonly used are USB (in PCs) and UART (in mobile phones and PDAs).

In Bluetooth devices with simple functionality (e.g., headsets) the host stack and controller can be implemented on the same microprocessor. In this case the HCI is optional, although often implemented as an internal software interface.

Radio frequency communications (RFCOMM) is the cable replacement protocol used to create a virtual serial data stream. RFCOMM provides for binary data transport and emulates EIA-232 (formerly RS-232) control signals over the Bluetooth baseband layer.

RFCOMM provides a simple reliable data stream to the user, similar to TCP. It is used directly by many telephony related profiles as a carrier for AT commands, as well as being a transport layer for OBEX over Bluetooth.

Many Bluetooth applications use RFCOMM because of its widespread support and publicly available API on most operating systems. Additionally, applications that used a serial port to communicate can be quickly ported to use RFCOMM.


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