Ex ercise 11. Read the jokes and retell them in indirect speech



1. If an Englishman gets run down by a truck, he apologizes to the truck.

2. A foreign visitor to England is completely baffled by the language and struggles with the pronunciation of words such as "enough", "bough" and "though". He usually gives up altogether when he reads a local newspaper headline "Fete Pronounced Success".

3. An American tourist comes to London to stay at a top hotel. He picks up the phone one morning and asks for room service. He says, "I want three overdone fried eggs that are hard as a rock, toast that is burnt to a cinder and a cup of black coffee that tastes like mud."

"I'm sorry, sir," replies room service, "we don't serve breakfast like that." "Well, you did yesterday!"

4. An old woman from the country is visiting the big city for the first time in her life. She checks in at a smart hotel and lets the bellboy take her bags. She follows him but as the door closes, her face falls. "Young man," she says angrily. "I may be old and straight from the hills, but I ain't stupid. I paid good money and this room won't do at all. It's short of what I expected. It's too small and there's no proper ventilation. Why, there's not even a bed!" "Ma'am," replies the bellboy, "this isn't your room. It's the elevator!"

 

 

Ex ercise 12. Translate.

1. Вчора я зустріла Марка і він розповів мені, що Хіггінси переїхали в новий триповерховий будинок на сусідній вулиці. Я відповіла, що якби у мене було стільки грошей, я б зробила те ж саме. 2. Джон сказав, що він хотів би запросити Мері повечеряти де-небудь в наступну суботу. 3. Місіс Морріс сказала, що Джим зараз дивиться фільм жахів і не хоче відповідати на дзвінок. 4. Філ сказав, що піде до лікаря наступного тижня. 5. Трейсі сказала, що статуя Свободи знаходиться в Америці. 6.Менеджер попросив мене не бути грубим з покупцями. 7. Селлі запитала мене, скільки мені було років, коли я вперше літала на літаку. 8. Біллі сказав, що кенгуру живуть в Австралії. 9. Вона сказала, що їй слід було б вибачитися. 10. Тренер сказав, що на вашому місці, я б не їв так багато вуглеводів перед сном. 11. Учитель попросив Майкла не розливати воду на підлогу. 12. Мама попросила Алана не чіпати руками гарячу духовку. 13. Містер Браун сказав зробити тихіше звук телевізора, вимкнути світло і не перемикати без кінця канали. 14. Боб запропонував нам сходити в кіно. Всі із задоволенням погодилися подивитися першу серію третього сезону улюбленого серіалу "Sherlock". 15. Ти не знаєш, чи є в цьому готелі Wi-Fi зона? А то я мамі обіцяв зателефонувати, як тільки ми поселимося. 16. Скажіть, будь ласка, тут можна (дозволяється) палити? 17. Поліція нас попередила, що гірські дороги дуже небезпечні і порадила не перевищувати швидкість, а особливо не виїжджати на зустрічну смугу і не здійснювати обгін.

 

SPEAKING/WRITING

Task. Topics for discussion (Speaking/Writing).

 

1. Speak on the operating system.

2. Speak on the most important program in an OS-the supervisor program.

3. What is Unix? Give its characteristics.

4. Speak about OS as hidden software.


UNIT 6

GRAPHICAL USER INTERFACE

Vocabulary Bank Unit 6

Task 1. Read, write the translation and learn the basic vocabulary terms:


1. to add effects

2. approach

3. background screen

4. bitmapped

5. check boxes

6. content

7. contextual

8. cut and paste editor

9. desk accessories

10. drop-down menu

11. easy-to-use

12. evocative

13. execute a command

14. folders directories

15. generic

16. graphic applets

17. incorporated

18. instant access

19. intuitive

20. major

21. manipulation

22. overlap

23. partial

24. pop-up menu

25. pull-down menu

26. raster graphics

27. recall

28. rendering

29. recent trend

30. researcher

31. resolution

32. responsive

33. scope

34. search tool

35. self-explanatory icons

36. simultaneously

37. single prompt

38. standard procedure

39. text-based

40. to influence greatly

41. to offer

42. to perform

43. to release

44. to resemble

45. to restrict

46. transparency

47. two-dimensional

48. typed command labels

49. viewing area

50. volumetric

51. widespread

52. WIMP (Windows, Icons, Menus and Pointer)



Text A. THE GRAPHICAL USER INTERFACE

 

The term ‘user interface’ refers to the standard procedures the user follows to interact with a particular computer. A good user interface is important because when you buy a program you want to use it easily. A few years ago, the way in which users had access to a computer system was quite complex. They had to memorize and type a lot of commands just to see the content of a disk, to copy files or to respond to a single prompt. So, a user interface based on graphics and intuitive tools was designed with a single clear aim: to facilitate interaction with the computer.

Nowadays most computers have a Graphical User Interface (GUI.

A GUI makes use a WIMP environment: Windows, Icons, Menus and Pointer. This type of interface is user-friendly, where system functions are accessed by selecting self-explanatory icons and items from menus.

Windows A window is an area of the computer screen where you can see the contents of a folder, a file, or a program. Some systems allow several windows on the screen at the same time and windows can overlap each other. The window on the top is the one which is «active», the one in use.

Icons are small pictures on the screen. They represent programs, folders, or files. For example, the Recycle Bin icon represents a program for deleting and restoring files. Most systems have a special area of the screen on which icons appear.

Menus give the user a list of choices. You operate the menu by pressing and releasing one or more buttons on the mouse.

The Pointer is the arrow you use to select icons or to choose options from a menu. You move the pointer across the screen with the mouse to use the object selected by the pointer.

A GUI offers graphical icons (graphic images (or intuitive symbols) representing programs, documents, an object or task), and visual indicators (as opposed to text-based interfaces), typed command labels or text navigation to fully represent the information and actions available to a user. A graphical user interface saves a lot of time: you don't need to memorize commands in order to execute an application; you only have to point and click so that its content appears on the screen.

Command Line Interface - CLI Static, Direct, Recall. Graphical User Interface - GUI Responsive, Indirect, Recognition. Natural User Interface - NUI Evocative, Contextual, Intuition.

 

Double-clicking an icon opens a window that lets you work with different tools and menus. A window is a viewing area of the computer screen where you can see the contents of a folder, a file, or a program. Some systems allow several windows on the screen at the same time and windows can overlap each other. The window on the top is the one which is "active", the one in use. By using different windows you can work on several documents or applications simultaneously.

The actions are usually performed through direct manipulation of the graphical elements by the means of a drop-down menu, pop-up menu or pull-down menu (a list of options that appear below a menu bar when you click on an item). The tool for these manipulations is the pointer. The pointer is the arrow, controlled by the mouse, which allows you to move around the screen and choose options from menus. You operate the menu by pressing and releasing one or more buttons on the mouse.

Toolbar buttons are found at the top of a window, they take you to the Home folder and others. The dock is at the bottom of the screen that gives you instant access to the things you use most. When information has to be given to the user or input by the user, a window known as a dialog box is often used. It can contain a variety of elements to gather information from the user including: text boxes, drop-down list boxes, checkboxes and command buttons. A find dialog box is used to gather information from the user about the files they wish to find. All these activities take place on a desktop (the background screen that displays icons, representing programs, files and folders-directories or containers for documents and applications).

Today, the most innovative GUIs are the Macintosh, Microsoft Windows and IBM OS/2 Warp. These three platforms include similar features: a desktop with icons, windows and folders, a printer selector, a file finder, a control panel and various desk accessories. Double-clicking a folder opens a window which contains programs, documents or further nested folders. At any time within a folder, you can launch the desired program or document by double-clicking the icon or you can drag it to another location. The three platforms differ in other areas such as device installation, network connectivity or compatibility with application programs.

Designing the visual composition and temporal behaviour of GUI is an important part of software application programming in the area of human-computer interaction. Its goal is to enhance the efficiency and ease of use for the underlying logical design of a stored program, a design discipline known as usability. Methods of user-centred design are used to ensure that the visual language introduced in the design is well tailored to the tasks. Typically, the user interacts with information by manipulating visual widgets that allow for interactions appropriate to the kind of data they hold.

A GUI may be designed for the requirements of a vertical market as application-specific graphical user interfaces. Examples of application-specific GUIs are:

• Automated teller machines (ATM)

• Point-Of-Sale touch screens at restaurants

• Self-service checkouts used in a retail store

• Airline self-ticketing and check-in

• Information kiosks in a public space, like a train station or a museum

• Monitors or control screens in an embedded industrial application which employ a real time operating system (RTOS).

The latest cell phones and handheld game systems also employ application specific touch screen GUIs. Newer automobiles use GUIs in their navigation systems and touch screen multimedia centres.

 

 

Post-reading Exercises

 

Task 2. Discuss the following questions:

1. What is a graphical user interface?

2. What is the main purpose of using graphical interface?

3. In the area of interface design which is the goal of programming in the field of human-computer interaction?

4. What is the purpose of using the methods of user-centred design?

5. Name some of the needs of GUI design.

6. Which device recently, used GUI?

7. Is GUI used in handheld devices?

8. What are the advantages of a graphical user interface?

 

 


Дата добавления: 2018-10-26; просмотров: 842; Мы поможем в написании вашей работы!

Поделиться с друзьями:






Мы поможем в написании ваших работ!