Read the article about how to write a geed instruction and then make up your own “How to” considering the advice given in the text.



The Elements of Good Instructions

People often complain that most directions are impossible to follow. In fact, this type of complaint is often leveled against may types of Technical Writing, and often justifiably so. The reason for the complaint, though, is that too many writers ignore some of the most fundamental rules to writing effective instructions:

Basic Assumptions for Writing Instructions

· readers will not read all your instructions;

· some people will try to work without reading the instructions at all (reading the instructions is often a last resort)

· you need to keep instructions short and simple;

· don't over assume about your reader's ability (or patience);

· think carefully about the type of reader you will have for the instructions.

Write for the User

· make sure your instructions are helpful and written for your users;

· be specific;

· provide encouragement (for example, "If you hear a chime, you've done part A correctly and are now ready for part B. Good work!");

· define terms that readers may not know;

· pace your instructions carefully (don't say, "do step 1, then step 2, then step 10;" if you jump over too much information, your readers will get lost);

· anticipate problems and places where your readers might get lost; warn your readers if they are likely to find something confusing (for example, "at this point, be sure not to select option 3--instead choose option 2; option 3 is for later");

· summarize information (for example, "you've now covered part one, ignition, and the machine should now be running");

· test your instructions to make sure they work; many sets of instructions are hard to follow because no one ever bothered to test them and so simple problems with the directions were missed;

· ask someone else to test your instructions, too, to make sure you haven't assumed too much information; it has to be clear to your user, not just to you.

Quantity of Instructions

· shorter is better and less confusing;

· 10 steps or less is the ideal;

· if you have 15 or more steps, try to divide the task in half;

· if you have too many steps and someone makes a mistake late in the process, they may have to go all the way back to the beginning and completely restart.

"Chunking" Information

· break large sets of instructions into smaller units; this is called "chunking";

· this allows people to have places to stop and track their progress;

· smaller units organized around a common theme are easier to understand;

· smaller units of instructions also won't tire your readers out as quickly;

· small units look, and actually are, easier to do Layout;

· don't forget about the rules of document design;

· use headings to organize your instructions;

· use bullets for lists;

· use numbers for sequential lists of information;

· include diagrams and other visuals aids to clarify meaning.

Progress Checking/Landmarks

· readers are more likely to be able to successfully follow directions if they can check their progress as they go;

· include landmarks that tell readers they are on the right track (for example, "after pressing F2, you will see a blue screen");

· make sure your landmarks are easy to spot;

· permanent landmarks are better than temporary ones (don't say, "you will see a blue screen" if sometimes the screen will be red);

· you can also use landmarks to warn people (for example, "do not press delete or you will erase your disk") or to let them know if they've gone off track (for example, "if you see a red gas station, you've driven too far");

· you also want to give readers a chance to test how well they are following your directions (for example, "if you've done these first 5 steps correctly, you should hear a bell chime").



UNIT 8

MULTIMEDIA

Vocabulary Bank Unit 8

Task 1. Read, write the translation and learn the basic vocabulary terms:


Animation

2. audio and video compression

3. audio file format

4. car dashboard

5. compilation (n)

6. compress (v)

7. control features

8. data transfer rate

9. digital audio

10. discrete code

11. DVD (digital versatile disk)

12. encoder (n)

13. equalizer (n)

14. frequency display

15. graphic equalizer

16. interchangeable faceplates

17. jukebox

18. key difference

19. Kilohertz

20. Megabytes

21. MIDI (Musical Instrument Digital Interface)

22. mixing desk

23. MP3 (MPEG Audio Layer 3)

24. MPEG (Motion Picture Experts Group)

25. multimedia

26. music library

27. music synthesisers

28. musical genres

29. optical storage media    

30. play lists

31. randomize (v)

32. randomize the selection

33. recorder

34. reproduce

35. rip/ to extract

36. route the signals

37. ripper (n)

38. sample (v, n)

39. skin (n)

40. song’s lyrics

41. sound sample

42. speakers

43. spectrum analyzer

44. standalone players

45. strip (v)

46. strip out sounds

47. tag

48. track info button



Text A. MULTIMEDIA

 

Multimedia is the term used to refer to a combination of text, graphics, animation, sound and video.

MP3 (MPEG Audio Layer 3) is a standard way of storing compressed, digital audio files (usually music). The name MP3 comes from MPEG (pronounced EM-peg), which stands for the Motion Picture Experts Group, an organisation that develops standards for audio and video compression. MP3 is actually MPEG Audio Layer 3.

MP3 competes with another audio file format called WAV. The key difference is that MP3 files are much smaller than WAV files. An MP3 file can store a minute of sound per megabyte, while a WAV file needs 11 or 12 megabytes to hold the same amount. How does MP3 achieve this compression? CDs and audio files don't reproduce every sound of a performance. Instead, they sample the performance and store a discrete code for each sampled note. A CD or WAV file may sample a song 44,000 times a second, creating a huge mass of information.

By stripping out sounds most people can't hear, MP3 significantly reduces the information stored. For instance, most people can't hear notes above a frequency of 16kHz, so it eliminates them from the mix. Similarly, it eliminates quiet sounds masked by noise at the same frequency. The result is a file that sounds very similar to a CD, but which is much smaller. An MP3 file can contain spoken word performances, such as radio shows or audio books, as well as music. It can provide information about itself in a coded block called a tag. The tag may include the performer's name, a graphic such as an album cover, the song's lyrics, the musical genre, and a URL for more details.

Digital audio is created by sampling sound 44,000 times a second and storing a code number to represent each sound sample. The files are compressed by removing any sounds that are inaudible to the human ear, making them much smaller than files created using other digital audio storage standards, such as WAV. The size of an audio file is commonly measured in megabytes (MB) (millions of bytes). The frequency of a sound is measured in kilohertz (kHz) (thousands of cycles per second). MP3 files have extra code added, called tags, that give the user information about the file e.g. the performer's name, a URL (uniform resource locator i.e. a web address) or a graphic such as an album cover.

Because of their small size, MP3 files are more suitable for transferring across the Internet (the connection of computer networks across the world). Some Internet websites (sets of related pages stored on a Web server on the World Wide Web) are devoted to providing MP3 files for downloading (copying from a server computer to a client computer). The user can create their own music compilations (combinations of files) by listening to each file using a computer program, such as Windows Media Player, and choosing what files to download, They can then use a computer program called an MP3 player to listen to the files and control the sound. MP3 players let the user group songs into play lists and randomize the selections. They also have sound control features such as spectrum analyzers, graphic equalizers, and frequency displays.

A track info button allows the user to see the information stored in the MP3 file tag. Other buttons may take you to a music library where you can organize your MP3 files by performer or genre. The appearance of MP3 players can be changed using programs called skins (or themes). These programs are designed to change the appearance of the most popular players. MP3 players often include a program, called a ripper, that lets the user rip (extract) a song from a CD (compact disk) and convert it to a standard WAV file. Another program called an encoder is used to convert WAV files into MP3 files or vice versa.


Recorder programs are also available that enable the user to create audio CDs using a writable CD-ROM drive. Special MP3 player devices are also available that enable the user to listen to MP3 files without a computer.

MIDI (Musical Instrument Digital Interface) is a standard way of connecting musical instruments, music synthesizers, and computers. A piece of electronics called a MIDI interface board is installed on each device to enable the device to communicate using MIDI standards. As music is being played, it can be displayed on a monitor screen as a musical score, then edited using a computer program that uses all the features of a mixing desk (an electronic device for mixing sounds together), stored and printed. MIDI systems do not store the actual sound. Instead the sound is encoded (stored as MIDI messages) in the form of 8-bit bytes (units of capacity equal to eight binary digits i.e. 1s and 0s) of digital information. A bit is a binary digit i.e. a 1 or a 0, and a byte is a group of 8 bits. The MIDI messages commonly consist of instructions that tell the receiving instrument what note to play, how long and how loud it should be played, including a number that indicates which instrument to play. Each instrument is represented by a different number e.g. 67 is a saxophone.

A DVD-ROM, commonly referred to as a DVD (digital versatile disk - previously known as digital video disk), is a development of CD-ROM (compact disk read only memory). It is an optical storage medium (a storage medium that uses laser light to store data) that provides large amounts of storage space for multimedia files. A DVD-ROM drive (a storage device for reading DVD disks) uses blue laser light (rather than the red laser light used by CD-ROM drives) to read information from the disk. Both sides of the disk can be used for storing files and each side can have two separate storage layers. The data transfer rate of a DVD (the speed at which data can be read from a DVD) is also faster than that of a CD-ROM. The capacity of a DVD is commonly measured in gigabytes (GB) (thousands of millions of bytes).

MPEG is a method of compressing and decompressing video signals. MPEG stands for Motion Picture Experts Group, an organisation that develops standards for audio and video compression.

 

 

Post-reading activity

 


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